SWF Maestro - превратите Вашу SWF анимацию в скринсейвер! Сделайте стильную Flash-анимацию или демонстрацию, а SWF Maestro SCR превратит ее в самостоятельный хранитель экрана, который будет украшать эти самые компьютеры во время ожидания! SWF Maestro SCR скомпилирует все файлы Вашего SWF проекта в один самостоятельный полнофункциональный и легко настраиваемый хранитель экрана.Вы можете включить столько файлов любого типа, сколько хотите, включая XML, FLV, MP3, JPG, и т.д. И все они будут защищены! SWF Maestro SCR оставляет все элементы внешнего вида за Вами. Ваши пользователи никогда не увидят сообщений в духе "сделано таким-то и таким-то компилятором". Все под Вашим контролем: текст, иконки и информация о версии Ваших хранителей экрана. Хранители экрана, созданные при помощи SWF Maestro SCR, поддерживают конфигурационные диалоги Windows. SWF Maestro SCR также добавляет новые возможности Вашему SWF-проекту, позволяя запоминать произвольные настройки, использовать системные диалоги и быть истинным хранителем экрана!
Everything you need to create full-featured applications, games and screen savers can be found in SWF Maestro!
Here is the list of features you get with SWF Maestro software:
Two versions - two purposes. There are two versions of the SWF Maestro compiler with different purposes: SWF Maestro (EXE) and SWF Maestro (SCR). The EXE version is used to create SWF projectors, programs, presentations, games, training courses and other applications, while the SCR version is used to create screensavers. Select the version you need to solve your tasks.
Structured compiler. The exclusive format of our compiler allows you to create and modify applications easily. All settings are sorted by their purpose and you can always quickly come back to the setting you need to make the necessary changes.
Context help. You do not understand what this setting is for, do you? You can quickly open a tip in any part of the compiler and it will explain you the purpose of any setting.
Saving projects. Do you create a lot of applications/projectors? Want to update them in future? SWF Maestro saves all settings in a separate project file for each application. It will allow you to come back to the created projects and recompile applications without any difficulties.
Supporting any SWF. SWF Maestro supports any SWF files created with Flash, Flex, etc.
Supporting any files. You can include absolutely any files used by your SWF application in your program, game or screensaver: images, audio, video, XML, etc.
Subdirectories. Create applications with subdirectories to get more flexibility. Applications compiled with SWF Maestro can have the tree of files and directories as complicated as you want. For instance, it allows you to structure your application in such a way that image files are located in one directory, video files are located in another directory, sound files are located in a third directory, etc.
All your files are in the application only and nowhere else. Applications created with other compilers may extract files to a temporary directory before opening them, which makes it possible to steal your files and import them in other application. Due to a special architecture, when you start an application compiled with SWF Maestro, your files are not extracted into any temporary directories, which protects your files against being stolen. After you compile an application, all its files are built into one executable file and are not extracted anywhere.
Advanced SWF features. SWF files compiled with SWF Maestro support special FSCommand calls. They allow you to store user-defined data, work with system dialog boxes, unpack your files to the specified location, build dynamic context menus and much more.
Custom window caption. You can specify absolutely any text to be displayed in the upper left part of the window and on the taskbar button of your application.
Real transparency support. You can create windowless applications whose appearance is completely based on the SWF file. For example, if an SWF file displays a ball with a transparent shadow, the user will see only the ball with a smooth shadow on the desktop and nothing else. This feature allows you to create applications with unusual windows and also desktop pets (screenmates).
Draggable window. You can make a transparent window draggable. It will allow users to move the window by clicking any visible part of the window.
Custom window size. You specify the size of the window to be used when the application is opened.
SWF file width/height. SWF Maestro can read the header of the SWF file in order to make the width and height of the window exactly fit the width and height of the SWF file.
Full-screen mode. Applications compiled with SWF Maestro support the full-screen mode.
Resize / Minimize / Maximize. If you do not want the user to be able to resize the window and to use the Minimize/Maximize buttons in the upper right corner of the window, disable these features.
Custom right-click context menu. You can add a context menu opened with a right click to your application. The context menu can consist of either standard “Play, Stop, Rewind…” options or custom options that call the functions of the SWF application.
Screensaver preview window. When the user opens the ‘Display’ settings and selects a screensaver created with SWF Maestro, he or she will see the actual SWF in the Preview window.
Screensaver settings window. It is possible to create a customizable screensaver. When the user opens the ‘Settings..’ menu of the screensaver, he or she can customize it.
Custom Icon. Create your own icon for your application so that your application stands out against other applications on the user's computer.
Custom version info of the application file. You can specify any version info in your application. The user sees this information when he or she opens the application properties.
Checking the integrity. Applications can check their integrity. If someone decides to introduce changes into your application, the application would not open.
High-quality and quick compilation. SWF Maestro compilation algorithms are as optimized as possible. The application is compiled really fast.
Small size. The strong compression algorithm reduces the size of files after they are compiled. Later they are unpacked on the fly without a single byte of information being lost! That is why after you publish your application on your website, it will be possible to download it even with a slow Internet connection.
Compiling large files into a separate .dat file. By default, all files are packed into one .exe (.scr) file. However, sometimes (for example, when you need to include a large amount of data in the application (more than 20MB)) it is better to pack them into a separate .dat file because the operating system may load large executable file quite long.
Automating tasks performed after the compilation. You can automate some tasks that are performed right after compilation. For example, signing the application using Authenticode (Makecert, Signtool.exe), applying additional EXE packers (such as UPX), creating the application installation package (Inno Setup, Nullsoft Scriptable Install System), protecting the application with special tool (for example, with Digital River Armadillo), executing batch files (.bat), etc.
Previewing the application without compiling it. The preview feature allows you to see your application in operations without compiling it. It is very convenient if the application consists of a large number of files and it takes a while to compile it.
Completely custom application. The compiled application does not contain any “made with…” or other strings that cannot be edited.